Best. Regenerative hull tissue is insanely valuable for attack fleets, as you can heal on the move, but if you’re playing defense it’s not important since you can heal at your starbases. These come in three forms: shields, armor, and hull. These come in three forms: shields, armor, and hull. It will happily mix the highest grade tech on your ships, sprinkling in Disruptors alongside cannons and lasers. Here's my copy-paste on my thoughts on the new meta and the most dominant ship designs: Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships by far the best "all-rounder" ship. 0 and amassed a fleet that equips only regenerative hull tissue and can't help but noticed it's slightly over powered. Yes its more expensive. ago. 0 and amassed a fleet that equips only regenerative hull tissue and can't help but noticed it's slightly over powered. Description Stellaris - Pulsar Stations - v2. When the ship get hit, the regeneration stops for a little time, but it goes on when the ship not get hit, even during the battle. " Stellaris Mods Used: Extra Ship Components 3. This article is for the PC version of Stellaris only. Getting traditions. I guess what it does makes more sense. 3. Laiders72 May 11, 2016 @ 11:08am. Just don't build more than the amount of nanite deposits because those are all you get. 再生舰体组织. They have inherent regeneration of 1% of their base health per day. So, if it requires 1000 science points to complete, you'll get 200 of that right off the bat. Crystalinfused plating uses the shield/armor slot Regenerative hull tissue uses the attachment slot. From the incoming 3. Stacking hit chance is best in slot. Stellaris already includes a massive amount of content, and one of the hardest things as a new content designer is to avoid retelling stories. In one fleet, I'll see corvettes with two projectile weapons and one laser, though in destroyers and cruisers the mix is half and half, with one hull-only (ignore shields / Armor). Home; Guides; Code Lists. 5. Maybe as an anchor for your brawler line as a sort of fleet carrier. Star Eater can use up to 4 of them. 0 and amassed a fleet that equips only regenerative hull tissue and can't help but noticed it's slightly over powered. Nanobots regen are only possible if you do the grey tempest mid game. I was just playing the 2. It is nice because it scales well and is easy for user to understand what really happens. You will unlock the Regenerative Hull Tissue tech, which can be used in ship armor design, and if for some reason it’s already unlocked, you will get a 50% research boost to it. While it isn't going to be a large amount, it's still an important aspect of. Especially, for the Regenerative Hull Tissue (RHT) components, they changed a lot in the recent updates. 0. and AI dont use Regenerative Hull tissue, or crystal infused plating upgrades, a battleship fleet with those upgrades, along with full gunnship cores with. A crisis is an event that threatens the entire galaxy and all life within it. 再生舰体组织. Report. The Bulwark disintegrator field will also mean any unbidden fleet will be dropped down to 1 hull point over the course of 200 days (assuming they have unyielding). Bad spawn can sometimes translate into glory. 6(II) , +2. 1(III) Regenerative hull Tissue is +2 Hull, +1 Armor daily. That is also true for a better version of it - the Nanite Repair System aux that you can get from the scavenger bot. with my platforms and AI platforms when they get disabled they'll say disabled for a second then get a few points of hull and armor healing and pop right back into the fight. , where a 0% to 100% scale is. I put it on cruisers in the midgame before BBs, Auxiliary fire control and regenerative tissue. So why doesn't Stellaris use this mechanic? Something like 2-5% attrition per jump. Battleships are very vulnerable to torpedoes now, and all spinal mount and artillery weapons got nerfed pretty hard so their damage output isn't quite as overwhelming compared with other ship-types anymore. - Regenerative Hull Tissue values have been rebalanced. I have played multiple games and researched many crystal debris but the most I get are throwers and regenerative hull tissue. I prefer armor Regen and have a slight armor favoritism. Stellaris. Well, I think they accidentally added the zeros in the wrong place, cause this is broken AF. 这些细菌植入了舰体的结构设计,当舰体受损时,它们就会开始尝试修复。. While I do think Armor is better than Shields overall, the Invincible-class Battleship will not work as advertised. - Regenerative Hull Tissue values have been rebalanced. Regenerative hull tissue gives 1 hull and 2 armor/day. I was just playing the 2. Redirect page. gui and looking for "shortcut = *" and changing the * to suit your key binding. 2; Reactions: Reply. But by and large, the only reason to kill them is out of malice. I was just playing the 2. As for the whales, I think if you attack and kill some, something happens but I dont recall. General. 8. The only other real use for nanites is the nanite auto repair system for starships. The effective health pool of armor is just quite massive against those go to weapons. If you have an admiral with the Engineer trait then don't worry about it, but otherwise the regenerative hull tissue component can help keep your fleet repairing if they're out and about and away from a friendly star port. It has a base of 100k Armor and 150k Hull, so even a single RHT would give it 1000 Armor regen and 750 Hull regen per day. Fleet Maneuvers. Regenerative Hull Tissue is a close contender, but is locked behind actually finding the tech and is much weaker in effect. Stellaris Real-time strategy Strategy video game Gaming. I don't know if there is a minimum final hit percentage, but the calculation is something like your accuracy - (their evasion - your tracking) = hit chance. This is both due to the prevalence of shield piercing or shield damage bonus weapons (both in the meta and by the AI) and due to how armor Regen is tied to hull Regen. Ascension perks. Regenerative hull tissue seems nearly useless. Regenerative Hull Tissue Gravitic Sensors; Void Dwelling 10,000 Hull Points 6,131 Armor 3,000 Shields 0 Speed; 0. A battleship out of combat with 4180 max hull and two Regenerative Hull Tissue components regenerated exactly 209 hull points over 10 days, which precisely matches the behavior I described. 1(III) Regenerative hull Tissue is +2 Hull, +1 Armor daily. The ship will also begin recharging its shields. 3. First time was the first time I ever found it, got crushed. 5% of max every day. I've reached an unusual spot in my 2. #10. 2. May 6, 2021 @ 4:35am Do Regenerative Hull Tissue, Nanite Repair System and Nanobot Cloud work while in combat? ? The author of this topic has marked a post as the answer to their question. 3. #14. Regenerative Hull Tissue, Nanite Repair System and Nanobot Cloud have had their values sliced in half however they now heal on a percentage basis rather than a static one leading to a net buff in most situations. The bottom line for a battleship is that there is no bottom line. In Stellaris 3. SkiRich Jul 26, 2021 @ 8:41pm. You get regenative hulls from amobea study or killing them for debris. 每日装甲再生: +1. Health Regen per Month = (total free modules - crystal hull modules)*0. The big downside is that losing hull will lower combat performance and speed by half the percentage of the lost hull. If we continue to study how this tissue is composed, we may in the future be able to apply the technology of regenerative hull tissue to our own ships. 1(III) Regenerative hull Tissue is +2 Hull, +1 Armor daily. In Stellaris multiplayer, the host's DLC is shared between all the players in the game -- the same holds true for co-op, even if one of the players is playing for free. The tradition costs penalty being multiplicative, the AI not getting pirates, the endless colossus CB spam, the enigmatic fortress, the original/2. TheAddiction2 Autocrat • 7 yr. Also devouring swarm gives it as a base but its 0. I was just playing the 2. Its space ameobas that give you the hull regen tech and they are always hostile. 0 and amassed a fleet that equips only regenerative hull tissue and can't help but noticed it's slightly over powered. 2. taggedjc • 7 yr. 花1分钟创建用户后就能进行编辑 :) 登录 注册. This page was last edited on 7 February 2022, at 03:21. Unlock the Regenerative Hull Tissue technology; Add 50% research progress if already unlocked; Gain 90-10000 Society. War. 2 (I) , +1. An amazing starting area with great habitable planets, a perfect choke point, no nearby powerhouses to threaten you. there is a red crystal infused plating that adds 10%. Of course, this again takes up a very valuable slot that could have been used for something else. I guess what it does makes more sense. Hull has the most HP, the fewest weapons with bonuses against it, and works just like Armour. Events. About Stellaris Wiki. Does the Swarm inherent regen only come into play as a bonus to the regenerative hull tissue that fits into the "A" slot or will both armor and hull regenerate without the "A" slot item?. Changes: - Armor, Shield and Hull values added by components have been adjusted to new vanilla scaling. The change to the Regenerative Hull Tissue and Nanite Repair System components which changed them from a single digit amount of regeneration per day to a percentage of total ship armor / hull has vastly increased the effective health of guardian. DISCLAIMER. Warfare. So, S3/K-RH could refer to 3 small slots, kinetics and regenerative hull tissue (which would be an Interceptor corvette), LP2/CL-RB could be a Cloud Lightning destroyer with Point Defense and a Reactor Booster. 1 Libra 4. Also little section extention for Titan, minor vanilla turet & icon fixes, nanorepair adjustment in package. In one fleet, I'll see corvettes with two projectile weapons and one laser, though in destroyers and cruisers the mix is half and half, with one hull-only (ignore shields / Armor). First level crystal plating is okay. 0. This is when you need more armor and really benefit armor regen, from regenerative hull tissue. 3. To my knowledge, this can stack, meaning that with the proper Stern, the Battleship can have 3 of these. You can see the effect directly if you put two afterburners in and watch the numbers. Humor. The exceptions to this are the space amoebae (Amoeba Breeding Program and Regenerative Hull Tissue) and the elite crystalline entities. Regenerative Hull Tissue - it says: Daily Hull +1 Daily Armor +2 That's all? Not in percentages, just points? No matter the size of the ship? This page was last edited on 14 October 2017, at 12:23. No one summons Megatron!Then, click on the leftmost "merge fleet" button on top of the multiple fleet info, or press G to merge the fleets. Shields form the first layer of hit points of a ship. Like the first option, the same concept applies here. ) I wish there were an upgraded version of regenerative hull too. 2 beta game play that has left me scratching my head. So out of combat, it's +0. • Sentient metal regen adjusted to match Regenerative Hull Tissue Supertensiles Changes: • Now that speed scaling is in a better place, empire size penalties were proving too punishing for large empires. Stellaris贴吧. Regenerative Hull Tissue. HP in a prolongued fight because of the shield regeneration per day (if you don't use regenerative hull tissue). Halved the hull and armor regen provided by Regenerative Hull Tissue, Nanite Repair System, Nanobot Cloud, Mercenaries, and Devouring Swarm. So if your ship is down to 50% hull, it will. Nanobots regen are only possible if you do the grey tempest mid game crisis (opening the lgate before your midgame crisis year). yeah this. A battleship with 4180 max hull and 2 Regenerative Hull Tissue components regenerated 209 hull in 10 days out of combat. Also devouring swarm gives it as a base but its 0. BTW, there is totally another problem that hull regenerate for even disengaged - ships run away with flag - ships. They'd just die slightly slower. Though I found that you can get a bit of this flavor by using picket corvettes with one laser and one autocannon plus regenerative hull tissue. ) Select the fleet, right click on the starbase, and select "enter orbit". Second, that hull regen happens in combat. Cheats. Do fighters always come with beam weapons, or can you change their loadout in any way? 2. When I asked through the forums, someone tested it through console commands and decided the answer was no, but people with more. 4 changed the Hull Regeneration modifier to heal a % of health per day rather than a single hitpoint. It is possible to repair ships other than by docking, such as a ship having the 'regenerative hull tissue' component, or a fleet's commanding Admiral having the 'engineer' trait. I've reached an unusual spot in my 2. Torpedo - Higher damage than missiles but easier to shoot down, great against armor. #3. tech_regenerative_hull_tissue tech_doctrine_fleet_size_1 tech_doctrine_fleet_size_2 tech_doctrine_fleet_size_3 tech_doctrine_fleet_size_4 tech_doctrine_fleet_size_5 tech_interstellar_fleet_traditionsThat's fine. 1 Libra patch: "Regenerative Hull Tissue, Nanite Repair System and Nanobot Cloud have had their values sliced in half however they now heal on a percentage basis rather than a static one leading to a net buff in most situations. Regenerative Hull Tissue. Shields require power to use, so if you do not have Regeneration hull, you only get 1-3 Regen per day. Maybe build (grow?) unique biological ships for free where build time is based on your food surplus. But again, less important and it's a permanent option. 6(II) , +2. I've reached an unusual spot in my 2. In-combat regeneration occurs but its not a significant factor. You also make sure to outfit them only with anti-armor weapons (plasma if you have it, lasers if you don't) since anti-shield weaponry will be a waste. In Stellaris you will often encounter spaceborne aliens, end game crises, fallen empires, and other enemy empires that you end up clearing out or attacking during war. The ship design minimizes the cost of converting to fight an enemy or the losses from an unexpected load-out. Afterburners can also be useful here to fly yourself past the kinetics minimum range. May 23, 2022. Never made the connection between living metal and regenerate hull tissue before, especially since you don't need living metal to use it (unlike how psionic shields use zro and fallen empire power system uses dark matter etc. - Armor, Shield and Hull values added by components have been adjusted to new vanilla scaling - Armor and Shield Hardeners have been reworked - Regenerative Hull Tissue values have been rebalanced - Vanilla component "Nanite repair systems" has been rebalanced - Enigmatic Encoder now gives Disengagement Opportunities just like in vanilla628 votes, 34 comments. Especially, for the Regenerative Hull Tissue (RHT) components, they changed a lot in the recent updates. Regenerative Hull Tissue Buff 3. It's the same number of ships but carrying more advanced weapons. Checking the game files, both regenerative hull tissue and nanite repair systems use the same modifiers (at different values), both are percentage regens, not flat. in some battles where there are multiple enemy fleets in a system I have had my ships go into repair mode inbetween fights (while the other fleets are inactive or mine just havnt decided to engage them yet. Regenerative Hull Tissue : Regenerative Hull Tissue : Amoeba Breeding Program : Amoeba Flagella : Cloud Lightning Conduits : Cloud Lightning Conduits : Mining Drone Lasers : Mining Drone Lasers : Frequency Tuning : Energy Siphon : Artificial Dragonscales : Dragonscale Armor : Enigmatic Deflectors : Enigmatic Deflector : Enigmatic Power. 3. Oh, I upgraded them and they repaired. 4 though, and this didn't seem to be a problem in that version. report. Crypto119 votes, 17 comments. Thats on the beta branch. From the incoming 3. - A cheap and early alternative to regenerative-tissue - Repairs ship hull and armor Escape Pod Hunters - A "Morale Weapon" per-say - Creates an Aura that slightly reduces the performance of enemy ships Long-Range Scanner - Gives ships a major sensor range boost Missile Jamming Field - An extremely expensive and high ship-power component Adding to this as I think this is the same issue but there's definitely a regen bug affecting the game in the 3. I'm facing AI enemies that primarily use a combination of weapons. One note: You can still miss with 100% accuracy. 5% for armor) in the display, but they were actually regenerating at combat rates (1/10 of those values, or less). 1 Libra. Leviathans all use Regenerative Hull Tissue. While I do think Armor is better than Shields overall, the Invincible-class Battleship will not work as advertised. Nerf to hull/armour regeneration is not a nerf to shields, so just favouring one playstyle over other, and limiting number of options. Regenerative hull tissue helps your fleets keep going during a war - repair without a starbase, so no need to go back to find one. Halved the hull and armor regen provided by Regenerative Hull Tissue, Nanite Repair System, Nanobot Cloud, Mercenaries, and Devouring Swarm. The hull regeneration is great to. Stellaris already includes a massive amount of content, and one of the hardest things as a new content designer is to avoid retelling stories. 5% armor regen vs. Because there are weapons that specifically counter armor and weapons that specifically counter shields, neither armor nor shields is a cure-all. In one fleet, I'll see corvettes with two projectile weapons and one laser, though in destroyers and cruisers the mix is half and half, with one hull-only (ignore shields / Armor). reason 3: normally by the time juggernauts are unlocked, you only really need 1 or 2 more rounds of upgrades. Stellaris Regenerative Hull Tissue is a revolutionary new way to prevent and repair damage caused by space exploration. - Armor and Shield Hardeners have been reworked. And when it does, much glory to be had. There are two interesting range bands in Stellaris. If they moved it to a daily or even weekly scheme then I would be interested. 9. By killing Space Wales you also make Space England hostile. 2x regenerative hull tissue Total HP = 3050 with 2 HP daily regen (2 hull) I get a bit more HP from the crystal armor than I do in HP from the shields III or the armor III, and I thought about maxing out the hull HP with fit #2, while adding two of the regenerative hull tissue, but I read they only restore1 hull HP per day each. They start in a unique system called Chor’s Compass which contains their Caravaneer Citadel and two out of three caravan fleets: Racket Industrial Enterprise, the Numistic Order, and the. Especially, for the Regenerative Hull Tissue (RHT) components, they changed a lot in. This new module just feels like a "I counter your counter" type of deal, which I don't usually enjoy since it tends to lead to "I counter your counter that's countering my counter". And yes its OP as fuck. Defenses [edit source]. Utility components#Regenerative Hull Tissue. Regenerative hull tissue’s self repair is 1/10 of the listed value when in combat. From the incoming 3. Shields [edit source]. And you can add 20 L Modules to it. Reply. Then again, it can just give itself regenerative hull tissue in the field. Having your ships selfheal is a great. Well, I think they accidentally added the zeros in the wrong place, cause this is broken AF. I'm facing AI enemies that primarily use a combination of weapons. Enclaves. The other empires around me have about 10-20k TOTAL fleet power, and I have about 40k total, with 3/5ths of that coming from my primary fleet. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles. There's about a 10 day delay though. 2. For defensive components, hull is the way to go. Nov 20, 2017 651 349. When I first started playing EU4 I thought naval attrition was, and still is, an excellent solution to exploring everywhere and conquering anyplace immediately. Best. View community ranking In the Top 1% of largest communities on Reddit. It's really hard to tell at times if a bonus is working or not. Mar 19, 2020 1. 1% daily, that can be fully countered by equipping 2x regenerative hull tissue, and lot of players (if not all) run one regen aux on all their ships, titan regen aura also nullify this effect. From what I read, only shield regen effects battles, so based on that I figured more hit points would help me more. I heard about how hull tissue was nerfed. Reply. 😎. 0 unless otherwise noted. Ships with the regenerative hull tissue or an engineer admiral can repair during combat but only if that particular ship hasn't been shot at recently. The Hull Tissue provides a semi-permeable membrane, which, when exposed to energy sources, can heal itself quickly and efficiently, forming a positive feedback loop that can protect the hull of spacecrafts against impacts. 2 build. Shields require power to use, so if you do not have Regeneration hull, you only get 1-3 Regen per day. Mobile view. Hull has the most HP, the fewest weapons with bonuses against it, and works just like Armour. The northern empire being fanatic xenophobes and the southern being Holy Guardians. 2 (I) , +1. In the Edicts UI tab, several Strategic Resource Edicts can offer your ships a useful edge in combat, such as Exotic Gases for Shield Boost, which can increase the Shield Strength of all your ships. It's a genetic problem, not a structural problem. Lol. (Will not work if combined fleet is over command limit, or any of the ship selected cannot be merged into fleets. ; Issue a special project to repair and use it that costs 50000 Engineering research. It has more durability than shields, shield penetrators are more common, anti shield weapons are strong, and theirs not a lot which counters it. that struck me while rereading all our Tiyanki-related content was that killing them allows you to research the Regenerative Hull Tissue, but their superior healing abilities don’t have any. Shields regen at its listed rate regardless of condition. Original creator of the mod: Sam_. Armor and hull regeneration speed appears to be 50% faster than expected. Habitable Worlds Survey. Reactor Boosters, Shield Capacitors, and Regenerative Hull Tissue (for the most part, Auxiliary Fire Control and Afterburners are the only utility components worth researching) Colony ship upgrades Synchronized Defenses Planetary Shields Mining Station / Research Station upgrades, level 3 and above (levels 1 and 2 are usually worthwhile)Go to Stellaris r/Stellaris • by Ham_The_Spam. Next time I forgot that it happens because I am a dum dum. So you need to repair regularly, or use regenerative hull tissue for slow regeneration. you can research the debris for 10% towards the plating tech I stated above, as well as 10% towards regenerative hull tissue. 9 ‘Caelum’ is Out, What’s Next?. A counter would be if for example Disruptors would stop the regeneration. P. 5% hull/armour regen per day they have. Yes, shields will regen and so will your armor/hull if you have the appropriate resources/tech/items. Disengagement in Stellaris probably ought to be viewed not as "the troop pulled back to a safe location" so much as "they crippled the ship but didn't cause the. 6(II) , +2. Now, daily regen does not work the same in combat, according to what I found in another reddit post, daily combat regen is 20% of the listed. 花费:20. Second level plating is awsome, but hard to find. Major updates have been made to the Unity system in Stellaris. Society research Society research area is composed mainly of the fields: Biology, Military Theory, New Worlds, Statecraft and Psionics. If this is a bug, it may be Possibly related to armor and hull not having a delay after taking a hit before regen starts, like shields do. Printscreen Stellaris: Juvenile Amoeba Dissection event. Go to Stellaris r/Stellaris. 3. oh boy. Spaceborne aliens. Targeted Gene. Event chains. “Upgrade/apply all starbases” button to quickly change all starbases in your empire. I dont know if -10% daily hull regen is getting 10% hull damage daily. 再生舰体组织 Regenerative Hull Tissue. 5. The country must be able to research said tech (weight > 0, fulfils potential trigger) copy_random_tech_from = { who = <country> category = computing (optional) area = physics (optional) progress = 0. Each ship should have a range band where it wants to stay at, and choose weapons accordingly. . The only exception is PD and maybe Hangars. Halved the hull and armor regen provided by Regenerative Hull Tissue, Nanite Repair System, Nanobot Cloud, Mercenaries, and Devouring Swarm. 2 comments. Corvettes should always have Afterburners, while Artillery Battleships should always have Auxiliary Fire Control (or the Enigmatic Decoder, if you have it). that struck me while rereading all our Tiyanki-related content was that killing them allows you to research the Regenerative Hull Tissue, but their superior healing abilities don’t have any. I know now. Missiles - Very high damage, great against hull, bypasses shields, can be shot down by PD. This article is for the PC version of Stellaris only. But, regenerative hull tissue feels more than a little strong, especially if you get it early enough. C:Program Files (x86)SteamsteamappscommonStellarisgfxmodelsshipsmammalian_01 Related Topics Stellaris Real-time strategy Strategy video game GamingHigher damage per shot is sometimes useful for killing ships before they withdraw, but that only makes a meaningful difference in withdraw chance if the enemy hull is weak enough you can kill it in about 10 shots or less, and even a basic Corvette has 300 hull HP (needing 12 hits - or, more relevantly, 6 hits once the target is below 50% hull. Her group determines how. The rock-paper-scissors. 5% of hull and armor daily not in battle (maybe 1% of armor if tissue do not stack). First of all, shields daily hull regen is +1. First of all, shields daily hull regen is +1. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. So a faster fleet with short range weapons might force a. I was just playing the 2. Some examples are Gigastructural Planetcraft or Systemcraft. We now have Mover technology. 1 Libra patch: "Regenerative Hull Tissue, Nanite Repair System and Nanobot Cloud have had their values sliced in half however they now heal on a percentage basis rather than a static one leading to a net buff in most situations. In one fleet, I'll see corvettes with two projectile weapons and one laser, though in destroyers and cruisers the mix is half and half, with one hull-only (ignore shields / Armor). Its space ameobas that give you the hull regen tech and they are always hostile. 6. ShareWas the starbase just occupied? It sometimes needs time to heal. But by and large, the only reason to kill them is out of malice. At the end of the day, 2 Hangars + 1 Spinal Mount for 8 naval capacity is way better overall value than you can get from Carrier Cruisers. I'm facing AI enemies that primarily use a combination of weapons. 对该项目的细节说明请添加至相关页面. I'm facing AI enemies that primarily use a combination of weapons. does Regenerative Hull Tissue, the Titan aura, and other sources of regeneration repair during combat? Does the Artillery and Carrier Combat Computers "kite" enemies or do they stay still. 2 (I) , +1. 0 values used for war exhaustion, the state of combat balance, even things like the multiple FTL methods and old border system - all of these things are or were not a problem if you approached the game in a. I rather like the space amoeba swarms though. Capacity Boosters: tech_capacity_boosters. Habitable Worlds Survey. Also, menacing ships only cost minerals even if you install advanced tech such as. Going with anything else is a massive power drop and not at all worth it. Locked post. They'd just die slightly slower. 407K subscribers in the Stellaris community. Utility components#Regenerative Hull Tissue. First of all, shields daily hull regen is +1. All shield techs except. 14 votes, 29 comments. tech_regenerative_hull_tissue: Regenerative Hull Tissue: tech_vitality_boosters: Vitality Boosters: tech_doctrine_fleet_size_1: Doctrine: Space Combat: tech_doctrine_fleet_size_2:I was just playing the 2. It gave me far less than 1 months worth of research. Ships do have regenerative hull tissue. Posted by 3 days ago. Hull has the most HP, the fewest weapons with bonuses against it, and works just like Armour. EXCAT. Stellaris. Whales give you regenerative Hull Tissue too but as a salvage when killling them, you get amoeba flagella from the space amoebas. Regenerative Hull kicks in after 10 days from last dmg taken if info i found is correct, so in some circumstances they can be beneficial to speed up. Shields are pointless, so every utility slot is filled to the brim with more armor, while Regenerative hull tissue keeps the armor and hull repaired & Auxiliary Fire Control helps to improve weapon accuracy. Bull and Cow Calf and Hatchling. Regenerative Hull Tissue vs Crystal-Infused Plating: The "A" Slot Question. I haven't tested this in game, but at in theory, the math of regenerating hull VS crystal hull says you need to survive about a month of getting shot for nano to win out. 18 Badges. Advanced Afterburners has even more value now in helping artillery ships 'out run' their chasers, which can completely change how combat dynamics work, etc. Regenerative Hull Tissue Buff 3. I do afterburners on large ships and regenerative hull tissue on corvettes. Guardians are extremely powerful Spaceborne aliens added in various DLCs. As for regen hull, well if you have ever watched a firefight in the slower speeds just for fun you can see that during a firefight the damage will outpace the hull regen so in my opinion stacking these is. Close. ) I wish there were an upgraded version of regenerative hull too.